2nd Press Roundup Announcing: All Walls Must Fall

THANK YOU!

First off we want to thank YOU for taking the time to look at this and paying attention to All Walls Must Fall. We’ve been blown away by the positive reception of our announcement both on the internet and at the A MAZE festival. We would especially like to thank Michael Liebe from Booster Space and Carlos Liévano from Amazon for enabling us to show the game at the conference as well as the entire team behind the organization of the festival and the wider Games Week Berlin. Last but not least we would like to thank Ina Göring from the Medienboard Berlin Brandenburg for supporting us in developing our game concept for the application with the Medienboard which in turn also benefited the clarity of our messaging greatly for the announcement, as well as Helge Jürgens for taking the time to check out our little booth at A MAZE and listening to our pitch.

In the following we want to give an overview over the press reception All Walls Must Fall was able to gather.

English Motherfather! Do you speak it?

Announcing: All Walls Must Fall – A Tech-Noir Tactics Game

When we started inbetweengames after leaving YAGER and going indie, we decided that we wanted to make a game that we could stand behind as both a game and a piece of art. After about six months of pre-production, concepting and prototyping, we’re super excited to share with you what we’ve been working on.

awmf

All Walls Must Fall is a tech-noir spy thriller set in a Berlin of 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.

After the break there are some handy links and another of our self-interviews! Let us know what you think on Twitter and Facebook!

PRESSKIT: http://www.inbetweengames.com/press/sheet.php?p=All_Walls_Must_Fall
WEBSITE:  http://www.allwallsmustfall.com/
TWITTER: https://twitter.com/inbetweengames
FACEBOOK:  https://www.facebook.com/inbetweengames/ 

What is this?! You guys are doing another self interview?

David: People liked it last time so we’re doing it again! It’s also good practice for us to try to talk about the game and gather our thoughts a bit. Catharsis for us, hopefully entertainment for you, everybody wins!
Isaac:  Yeah we also wrote a press release but this is a much better format for getting across our thoughts in our own words.

Press Release Announcing: All Walls Must Fall

Berlin, November 11, 2089 – A blinding flash of light eradicates the divided city.
For a moment, there is peace. Then time rewinds.

Berlin, April 18, 2016 inbetweengames, a new indie studio from some of the people behind Spec Ops: The Line, Dead Island 2, and the team of The Mammoth: A Cave Painting, are terrified to announce their first commercial game.

All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.

About All Walls Must Fall

All Walls Must Fall on Steam Early Access in Fall 2016.

Berlin, November 2089For 150 years of Cold War both sides have used temporal technology to counter each other’s every move. But this deadly love is finally coming to an end as a rogue nuclear strike has both sides sending agents back in time to find out who did it and how to prevent it before everything turns to ash forever.

All feet in the air – Where inbetweengames is and what is coming up..

We wanted to take a little bit of time to talk with you guys about where we are currently and how things are going. It’s also one of those announcement of an announcement kind of things.

The last couple of months we have been really busy getting the organizational side of our team in order, getting our company incorporated and applying for some grant funding for the development of the game so we can stay as indie as we aspire to be.

Pretty boring stuff overall – but it has to be done. It has also helped us to be forced to formulate our thoughts about the game in a coherent manner that would be subject to a fair amount of scrutiny. Because unless you can explain something simply you don’t really understand it yet. On top of that we also had to figure out our business plan. But now with a few exception of some last remaining details we’re all set up and ready to go.

So who’s the Monster in The Mammoth anyway?

Hey,

David here from inbetweengames. After giving everybody a bit of time to maybe check out our game ‘The Mammoth: A Cave Painting‘ and reading the awesome comments on the page, I wanted to talk with you guys a bit about the interpretation of the theme that we decided for. This is going to be somewhat of a spoilerfest so if you want to check out our game with fresh eyes best do it now before reading this. We’ll be waiting here.

PLAY THE MAMMOTH: A CAVE PAINTING WHILE YOU STILL CAN!

Mammoths

Everybody good? Are you ready for a hippie, arty rant? Cool, let’s go. 🙂