All Walls Must Fall Releases on Steam Early Access and itch.io on August 8th, 2017

Berlin, Germany 08.08.2017
For immediate release

Trailer:
https://www.youtube.com/watch?v=SsPv1_V9EXo

Presskit:
http://inbetweengames.com/press/sheet.php?p=All_Walls_Must_Fall

Self Interview:
https://docs.google.com/document/d/1oextfXLab86LgFIJL73vptRFBuh5gD_9t8KTGETF128/edit?usp=sharing

Steam Page:
http://store.steampowered.com/app/628290/All_Walls_Must_Fall/ 

Itch.io Page:
https://inbetweengames.itch.io/awmf

inbetweengames is proud to announce that after almost 2 years of development, a successful Kickstarter campaign and 3 months of Closed Alpha with Kickstarter backers, their first commercial indie game All Walls Must Fall is releasing to Steam Early Access today on August 8th, 2017. The game launches for Windows, Mac and Linux for a price of $15.99 / €14.99 / £11.99 and with a 10% launch discount for the first week after release.

All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. The game combines classic turn based gameplay with a heavy emphasis on music, inspired by the likes of X-Com, Syndicate and Rez.

With a heavy focus on music and Berlin club culture the soundtrack of the game also features a variety of known video game music composers like Jukio Kallio (Nuclear Throne, LUFTRAUSERS), Ben Prunty (FTL, Into the Breach), Kuedo (Knives, Planet Mu), The Orion Correlation and Lost & Found (Voidance records), Mona Mur (Kane & Lynch 2: Dog Days, Velvet Assassin) and the audio lead of the game, Almut Schwacke (inbetweengames).

‘But what is important to understand is that this is in fact not a game. It is a crosstemporal communication device!’, Jan David Hassel, designer at inbetweengames enthusiastically, and perhaps unwisely, exclaims. ‘We have been able to make contact wi..’

[CONNECTION INTERRUPTED]
[FEED RESUMED]

DIVIDED BERLIN 2089, THE COLD WAR NEVER ENDED.
FOR 150 YEARS BOTH SIDES HAVE USED TIME MANIPULATION TECHNOLOGY
TO OBSERVE AND COUNTER EACH OTHER’S EVERY MOVE.

NOW THIS FRAGILE STATE OF AFFAIRS IS APPROACHING A BREAKING POINT,
AS A ROGUE NUCLEAR STRIKE WILL SEND THE WORLD INTO TURMOIL.

BOTH SIDES HAVE SCRAMBLED TO SEND AGENTS BACK IN TIME
TO FIND WHO IS BEHIND THE ATTACK AND HOW TO PREVENT IT.

IF THEY FAIL, THE WHOLE WORLD WILL TURN TO ASH, FOREVER.
BUT WITHOUT YOU, THEY WILL NEVER MAKE IT.
WILL YOU STOP THE CATASTROPHE OR PERPETUATE THE CYCLE?
IN THE END, ALL WALLS MUST FALL.

About inbetweengames
In early summer 2015, we were 4 developers still employed at YAGER in Berlin, where we were working on Dead Island 2. Then we got the news that Dead Island 2 would be given to another developer. It didn’t take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow and made The Mammoth: A Cave Painting.
After years working in the AAA mines and seeing our work sacrificed on the altar of money we figured it was time for us to try something different. So we decided to take a leap of faith and form our own indie team to make the kind of games we wouldn’t get the chance to make otherwise. Now we’re working on All Walls Must Fall – A Tech-Noir Tactics Game and the game will now be releasing into Steam Early Access where we hope to continue developing the game in direct contact with our customers, the players.

Contact
Jan David Hassel
info@inbetweengames.com

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