Based in Berlin, Germany
24 August, 2015
Made in 3 days for Ludum Dare 33 in The Mammoth: A Cave Painting you tell the 5 million year story of the mammoth in 5 minutes. At its very core it is a story about the inescapability of loss.
In early summer 2015, we were 4 developers still employed at YAGER in Berlin, where we were working on Dead Island 2. About two months before Ludum Dare 33, we got the news that Dead Island 2 would be cancelled. It didn't take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow. The Mammoth: A Cave Painting is the game we made in those 3 days.
- Inspired by prehistoric cave-paintings, act out a story written on the wall of a cave.
- Search for your lost herd on the wide plain.
- Gather and protect your children.
- Struggle with human hunters.
- Experience the dynamic narration unfold as you tell your story.
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Awards & Recognition
- "17th place in the overall jam category, 6th place in the mood category." Ludum Dare 33, September 14th, 2015
- "An atmospheric little work, like a cave painting come to life."
- Leigh Alexander, Offworld
- "Addresses the human desire to understand our own smallness"
- Jess Joho, Kill Screen
- "A beautifully crafted and surprisingly emotional tale"
- Calum Fraser, Free Game Planet
So who’s the Monster in The Mammoth anyway?
In this blog post, Jan David Hassel explores the theme of "You are the monster" and how we interpreted it for The Mammoth ludumdare.com.
inbetweengames is an indie development team in Berlin founded by 3 former YAGER veterans.
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The Mammoth: A Cave Painting Credits
Jan David Hassel