Based in Berlin, Germany
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inbetweengames is an indie development team in Berlin founded by 3 former YAGER veterans.
In early summer 2015, we were 4 developers still employed at YAGER in Berlin, where we were working on Dead Island 2. About two months before Ludum Dare 33, we got the news that Dead Island 2 would be cancelled. It didn't take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow and made The Mammoth: A Cave Painting.After that
After years working in the AAA mines and seeing our work cancelled on the altar of money we figured it was time for us to try something different. So we decided to take a leap of faith and form our own indie team to make the kind of games we would not get the chance to make otherwise. We also just announced our first commercial game All Walls Must Fall - A Tech-Noir Tactics Game
There are currently no trailers available for inbetweengames. Check back later for more or contact us for specific requests!
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Awards & Recognition
- "As a freshly formed indie studio inbetweegames hasn't won any awards yet. However the team's previous work on Spec Ops: The Line received multiple awards including half a dozen German Game Developer Awards in 2012, 'European Game of the Year 2012' from Digital Dragons and 'Best Best of 2012' from Zero Punctuation among others." - Various awards for Spec Ops: The Line, 2012